App Design · UI/UX · 2026
Rob Dayton100xLife
Product design for a 62-day discipleship challenge app, where the brand's mandala becomes the interface.

100xLife is a 62-day challenge that people walk through together in cohorts, with a coach beside them. Each day asks for small, faithful practices across the whole person: spirit, mind, and body. Rob Dayton, the founder of 100xLife, wanted an app that makes those days feel simple to keep and good to look at. Legacy Co. is designing it. The app launches in January 2027, and this is a look at the product design in progress.
The Direction
Rob pointed us to the Whoop fitness app as the starting point: a dark, calm screen with a few clear scores at the top that tell you how you're doing at a glance. Whoop tracks strain, recovery, and sleep. 100xLife tracks Spirit, Mind, and Body.
The three are not separate scores. They lean on each other. Body feeds Mind, and Mind feeds Spirit, so checking off a practice in one place moves the marks around it. The design had to show that link without a lecture.
The Design
Our answer was to let the brand do the work. Instead of borrowing Whoop's rings, we used the 100xLife mandala itself as the measure. Three mandalas sit at the top of the home screen and fill as the day's practices get done. They stay pinned and shrink as you scroll. Tap one and its practices open in a sheet.
On the Progress screen, a fourth, larger mandala holds the whole 62 days in a single mark. It fills across the challenge, not the day, and it only ever grows. Below it, a simple day grid shows which days were full, partial, or still ahead.
Around that core we designed the rest of the participant's world:
- Home: today's focus, the day's audio episode, a streak, and how many in the cohort showed up.
- Community: a cohort feed with coach posts pinned to the top and short video notes.
- Profile: reminders and notifications that each person can set for themselves.
- Hard days: offline states, larger text, and clear messages when something goes wrong.
How We Work
Every screen lives first in a working, clickable prototype. Rob and his team tap through the real thing, not a static picture, and nothing moves to Figma until it is approved there. That keeps one clear source of truth for how the app looks and behaves, and Tom, the project's co-developer, builds from the approved screens.
Outcome
The design is in progress ahead of the January 2027 launch. What exists today is a complete, clickable picture of the app: one that turns a 62-day commitment into something people can see growing, day by day, in a mark that is already theirs.
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